Also, good night.
Goddammit I’m downloading the Duke Nukem Forever demo stop the fucking world already this is way too much.
That said, Eidos has responded quite graciously to the leak, so it wouldn’t be a surprise if the leak was intentional. Either way, this is awesome.
There is a lot more to discuss - culture of fear, bioengineered plagues, UNATCO itself - but I’ll leave that for the curious.
Deus Ex was definitely ahead of its time. Nowadays we wait patiently and nervously for the third game after the huge dissapointment of the second one, and I’m not really hopeful: it looks like a ADD version of the first one.
But we can always play Deus Ex and remember that games can be so much more.
And enjoy the hillariously bad voice acting in Hong Kong.
Finally, the famous and rather unsettling chat with Morpheus, an AI located at Morgan Everett’s (an Illuminate member nonetheless) home. It talks long and wide about things that very closely resemble the rise of social networks and the penetration of a worldwide computer network.
While at first this conversation makes you feel like you’ve accepted the Big Brother in your life, once you realize that Facebook for all its worth it’s a goddamn Big Brother, you realize Warren Spector, who wrote the plot, really had a point to make.
Originally, the game was set roughly in 2040 due to several real world references. The sequel sets it at 2052. This picture show the gas prices in the game, people went nuts when the prices sky rocketed in USA and point out this part of the game as another freaky piece of foresight.
It’s a bit difficult to see (unless you’re fairly familiar with New York, I’m not and had to be pointed at), but one of the most discussed and freakiest parts of Deus Ex is the fact that the Word Trade Center isn’t part of the landscape of the futuristic New York. The reason was memory limitations: the towers were drawn, but they had to take them out. The point was so notable that the programmers decided to come up with a random reason, given the great ammount of terrorist activity in the game, they decided that terrorists destroyed them, which is why they are nowhere to be seen.
The real twin towers were destroyed a year later in a terrorist attack.
Done! I’ve finished it! Deus Ex rocks!
I decided to finish it with the Aquinas ending. While draconic, I feel like it’s the best out of the choice we’re given: Aquinas becomes, with JC, for all intents, a god, one that’s ruled not by love or cult, but by reason. Nobody can understand how a world can be ruled by something that’s purely reasoning (we are human beings, we have reasoning, but that battles with emotions for all the choices we make), but it’s an interesting topic. It doesn’t really matters because the sequel makes all of the endings canon - save Tong’s utopia -, but it seems to me a bit more satisfying.
Deus Ex is a virtually infinite game. People hail it to be the best PC game ever created, and I find that claim hard to dismiss. It’s incredible. It’s been 11 years since I first played it and I still find it fun, entertaining, challenging and I *still* find new stuff to do. That’s really hard to achieve, and is pretty sad that this wasn’t Ion Storm’s flagship title. Things could have been different. Some final musings:
- The writing is extremely good. All three endings are imposed to you, and it feels rather woeful that you have to follow someone’s orders, but Paul’s final appearance clears it up: you’re the one making the choice. That makes you guilt free to do as you wish.
- It’s also proof that the writing’s awesome when you feel that, out of everyone you meet, Paul, your brother, is the one you can actually trust. Granted, this is a videogame, but making you feel that it’s a testimony to how awesome is it.
- Bob Page is still a sissy and you get to see him in his underwear. It isn’t flattering.
- I realized the name “Alex Denton”, the main character from the sequel, isn’t pulled out of someone’s ass. You actually get to see him in his breeding tube.
- The grays that appear in the final mission really creeped me out. Again.
There is a lot more to Deus Ex than just the game. There are many topics talked about in the game that did came true - not really that the game is an oracle, it’s common cyberpunk stuff, but it’s somewhat eerie.
I gotta take a shower.
I’ve been debating myself whether I should play Invisible Wars again after I finish this playthrough. I argue: it is a good game, it’s only inferior because it was tailored to the poor peasant console gamer. However, the lack of inventory management, and using the same ammo for every weapon always pissed me off (that part made it somewhat difficult to actually use every weapon, meaning my uber combo of GEP gun and Sniper Rifle is practically impossible to use). In the meantime, while I was arguing with myself, I found Walton Simmons waiting for me in the Ocean Lab, and out of reflexes, I smashed him when a rocket found his face without any wordy exchange. I stood there for a few seconds and I remember how there was some funny one liner there, but my latest savestate was like an hour ago. Not gonna happen. Musings:
- Unlike most games with great starts - cough Link to the Past cough - Deus Ex keeps up until the very end. Both the Vanderberg base and the Ocean Lab are great levels since you can stealth them all, which is always great.
- I bugged the game somehow and had to cheat to finish Vanderberg since one of the mechs didn’t spawn. Otherwise, I would have had a perfect stealth run there.
- The Ocean Lab has plenty of items and routes to take, but sincerely, I dislike swimming. That said, maximizing swimming made the level completely different.
- Hunter Strong in the Missile Silo is a pushover. Either that or my rifle skillz are too awesome for this game.
- Spiderbots are a pain in the butt to deal with. Easily the most annoying enemies in the game.
- Area 51 has an insanely great start. The whole base wrecked and the dead bodies reminds me of the final level from Return to Castle Wolfenstein.
- Bob Page is a pussy. “HAR HAR HAR ENJOY j00r MISSILE n00bs!”
JC: “I ha><0red your mans!”
BP: “I WILL BAN j00!”
JC: ” LOLOL I AM COMING FOR j00!”
BP: “OH NOES 1337 HELIOS SAVE ME!”
THat’s pretty much the exchange.
- JC and Duke are suspiciously similar:
- (nevermind the muscle mass)
- There is absolutely no good Deus Ex fanart. Given how many furry porn images I’ve had the misfortune to see of the bunny girl from FFXIV i think, it’s strange.
I’m about to finish it, it might be tommorrow. Also, “JC DENTON, IN THE FRESH” and “THENKS FER GITTING ME IN!”.
I played a lot of Deus Ex today, mostly blazing through Paris because that part of the game isn’t really my favorite. More random musings:
- I killed Maggie Chow in her apartment because she pisses me off when she says she knows my brother “intimately”. Go ahead, shove your sexual life down everyone’s throat.
- I actually stunned her maid, shot her in the face, then threw her dead body down to the streets. People freaked out for no reason at all, so I took out my GEP gun and rained down rockets at them. There was a guy who survived, who told me he saw me talking to some guy in red and that it was unwise. Good to know the massacre wasn’t the problem.
- Why did I stun her maid? So she can suffer in the fact that she served such an evil woman.
- I like how the monk kicked us out of the temple after the cheesy truce ceremony between the triads.
- Paris annoys me. The catacombs are a pain in the ass to navigate even with a map, and their voice acting is atrocious. It’s way too dark. Nicollete is an unlikeable, wayward hipster and her house it’s huge and bassically pointless. There are huge mechs outside the streets which makes it difficult to move around. The cathedral is bassically imposible to solve without making a mess. Some people like that hub, I don’t.
- Everett is such a poser.
- I generally save Lucious. He seems like this poor guy who awaits for his “friend” to get him out of his misery, but in hindsight he’s a lunatic megalomaniac who orders people around despite not even being properly alive. For the first time, I decided to leave him there to rot.
- Time to head out to Vandeberg (sp?) base, which is awesome.
I actually found out a new way to break into the cathedral, mind you this is like the fifth time I played it. It was probably not worth the work it took me to do so, but it was the fact that I still can find new ways to solve the levels.
Best game evar. :’D
Some more random musings about Deus Ex:
- Just reached Hong Kong. Despite having the most offensively bad voice acting in the game, HK is arguably the best zone in the game. It has extensive swimming, plenty of action, lots of secrets and tidbits, and, if you know the game, it’s still annoyingly difficult but you can either skip parts or throughly explore the place for major goodies galore. I still don’t know how am I gonna end up dealing with the Versalife building (this generally escapes my control for some reason).
- Maggie Chow must be the most annoying character in the game. You know she’s flat out lying to you, yet you have to play with it. You can, of course, grant her swift death as soon as you meet her, but that’s generally not advisable, except that, fuck it, i’m gonna load up the game and plant a rocket in her right nostril and to hell with consequences.
- One of the easiest secrets to miss in the game is Paul’s hideout. It’s right accross the street from Chow’s building and has one helluva TV set.
- The game is incredibly easier but turning my Quake Instincts (tm) on and rocketing people up.
- You can actually disable men (and women) in black with the Riot Prod. It’s also the first time in the 5 or 6 times I’ve gone through this game that I keep the Prod: once you get some practice, it’s absolutely wonderful.
I’m having a lot of fun.
Some random musings about Deus Ex:
- The game’s redundancy is incredibly efficient. You have at least three different ways to get into the Liberty Statue at the beggining of the game. You can find them all, but you don’t get any benefits for doing so.
- Despite the three ways to get in there, the easiest way is simply smash the bot in front of it and hack the security. Once inside, kill the hell outta everything and free up Gunther. Alternatively,you can sneak via ventilation shafts and let Gunther loss with a pistol, but that’s a lot of work. Same with climbing up from the side.
- Getting into the ladies’ bathroom always makes me chuckle. Me, unprofessional? It isn’t like I’ve just vandalized the whole building. Also, no, Manderley, it isn’t really all that embarrassing. It’s quite funny.
- Walton Simmons talks like his diet consists of elephant tranquilizers.
- I’ve always wondered why every soldier in Unatco has full black eyes. It’s creepy. Same about how every woman who has a job in this game wears glasses. Is this some sort of undocumented augmentation or do the programmers have some really weird fetishes?
- Fuck this shit, I’m going full Heavy Weapons this time.
- Nicolette Duclare’s chest tatoos make her a pioneering hipster. She’s also such a hipster she goes to a two stories HUGE club in France with about ten people on it.
This game is awesome.